In Deepwoken, Origins provide players with specific gear, allegiances, and spawn locations that can significantly impact gameplay. Each Origin offers unique benefits and challenges, shaping how players approach their journey in the game. This guide explores the various Origins available in Deepwoken, detailing their features, benefits, and strategic considerations.
Origins are selected during character creation and determine the starting conditions for your character, including equipment, spawn locations, and initial reputations. Understanding each Origin’s nuances can help you make informed decisions to optimize your gameplay experience.
Available Origins
Origin | Description | Spawn Locations | Starting Reputations |
---|---|---|---|
Castaway | Default Origin, offering a balanced start with no specific benefits or restrictions. | Etris, Isle of Vigils | Friend: Etrea, Lost Celtor <br> Enemy: Knives of Eylis, The Ministry, The Hundred Legions |
Lone Warrior | Focuses on solo progression, starting with access to the Trial of One. | Minityrsa (Trial of One gate) | None |
Deepbound | Allows progression primarily in The Depths, with various benefits for surviving in this challenging environment. | Castle Light, Diluvian Mechanism (The Depths) | Friend: Divers, Lost Celtor <br> Enemy: Knives of Eylis, The Ministry, The Hundred Legions |
Voidwalker | PvP-focused Origin, granting bonuses for hunting bounties and engaging in combat. | The Voidheart | Friend: Knives of Eylis, Lost Celtor <br> Enemy: Etrea, Children of Navae, The Hive, The Ministry, The Hundred Legions |
Detailed Origin Descriptions
Castaway
The Castaway Origin is the default way to play Deepwoken. It provides a balanced start without any specific advantages or disadvantages.
Description: Washed ashore in an unfamiliar place, you find hospitality within the Kingdom of Etrea.
Starting Gear | Spawn Locations | Reputations |
---|---|---|
Stranded outfit, starting weapon of choice, 3 training items (highest attribute, weapon manual, attunement manual) | Etris, Isle of Vigils | Friend: Kingdom of Etrea, Lost Celtor <br> Enemy: Knives of Eylis, The Ministry, The Hundred Legions |
Special Notes:
- Completing the Tutorial grants additional items: extra Notes, Vanguard Brace, a Mantra, Flint, and a Dumbbell.
- Asking The Captain to remind you about him in Fragments of Self locks you to this origin.
Lone Warrior
The Lone Warrior Origin is ideal for players who prefer solo play and want to start with access to the Trial of One.
Description: You awake to find yourself in a hall of ivory white, your memories of all other than combat are hazy.
Starting Gear | Spawn Locations | Reputations |
---|---|---|
None specified, access to Trial of One | Minityrsa (Trial of One gate) | None |
Advantages:
- Immediate access to the Trial of One.
- Use of the Shrine of Solitude.
Disadvantages:
- Dying in the Trial of One instantly sends you to The Depths.
Deepbound
The Deepbound Origin is tailored for players who prefer to progress primarily in The Depths. It offers several benefits for surviving this challenging environment.
Description: Your training is almost complete, though you were raised in these halls, you must now venture out into the Wastes to prove your worth.
Starting Gear | Spawn Locations | Reputations |
---|---|---|
Diver Apprentice Armor | Castle Light, Diluvian Mechanism | Friend: Divers, Lost Celtor <br> Enemy: Knives of Eylis, The Ministry, The Hundred Legions |
Advantages:
- Increased EXP gain while below power 15 in Layer 1 and Layer 2.
- Sanity regeneration in Castle Light.
- Bonus bell progress from killing monsters in The Depths.
- Access to Castle Light necessities.
Disadvantages:
- Reduced EXP gain in the Overworld.
- The Depths Trial always features The Enforcer, with the possibility of a Nautilodaunt.
- Cannot do the Trial of One.
Voidwalker
The Voidwalker Origin is designed for players who enjoy PvP and bounty hunting. It offers significant bonuses for engaging in combat with other players.
Description: The contract is sealed, enlisting you into an otherworldly mercenary group, the Knives of Eylis. Despite the brutal training, it seems Eylis herself has a plan in mind for you.
Starting Gear | Spawn Locations | Reputations |
---|---|---|
Whaler Initiate Armor | The Voidheart | Friend: Knives of Eylis, Lost Celtor <br> Enemy: Etrea, Children of Navae, The Hive, The Ministry, The Hundred Legions |
Advantages:
- Increased EXP gain from bounties.
- Ability to teleport near bounty targets using Grasp of Eylis.
- Access to the Bounty Board of the Knives of Eylis.
Disadvantages:
- Reduced EXP gain from events.
- Bounty hunting mechanics can make progression more challenging.
Upcoming Origins
Authority Origin
- Description: An Authority-based origin, allowing players to rise through the ranks of the Authority.
- Speculated Features:
- Spawns with Authority armor.
- Possibility of an Authority-specific oath (Warmaster oath).
- Likely to start with negative reputation towards certain factions.
Hive Origin
- Description: A PvE-centered origin for players who want to avoid PvP.
- Confirmed for release alongside Conquest.
Ignition Union Origin
- Technically confirmed, but the release timeframe is unknown.
Hundred Legions Origin
- Confirmed by Dexerius during the QNA: Ragoozer stream with Agamatsu.
Origins in Deepwoken offer diverse starting conditions that significantly affect gameplay. By understanding the benefits and challenges of each Origin, players can choose the one that best aligns with their preferred playstyle. Whether you seek the balanced approach of a Castaway, the solo prowess of a Lone Warrior, the depth-exploring advantage of Deepbound, or the PvP thrill of a Voidwalker, each Origin provides unique opportunities for adventure and progression in the world of Deepwoken.
- Talents in Deepwoken
- Character Creation in Deepwoken
- Equipment in Deepwoken
- Resonance in Deepwoken
- Weapons in Deepwoken
- Builder in Deepwoken